Meet the Races #3 Polari

May 27, 2015

No massive adventure game is complete without some colorful characters to harass along the way. In Crashlands, we wanted to take the opportunity of an open game world to add to the Butterscotch universe and expand our cast of races. Meet the Races is a 3 part series exploring the major species you'll come into contact with - and help - throughout your Crashlands journey. Check out the Tendraam and Brubus if you missed them!

Polari
NOMADIC - FIERCE - HONORBOUND

Want to discuss the Polari? As always, head on over to the Bscotch Forums!

The Polari are a whale-like nomadic race that can be found in small pods roving both the sea and land around the Tundra. Hardcore Butterscotch fans may recognize them from the game Narwhal Online, which we plan on releasing in the future as a full-fledged title.

The Polari culture requires selfless behavior above all. Their focus on selflessness is pulled from the concept of Pod Good, which is about making decisions that bring the largest benefit to one’s pod. Polari find great meaning in dying for the Pod Good and are among the fiercest warriors on the planet.

Given their melon shaped heads, the Polari are able to produce powerful blasts of sound to augment their fighting capabilities. These soundblasts are used to stun and disorient prey, as well as communicate over huge distances with other Polari. They are also voracious consumers of music and produce some of the fattest beats on the planet.

The Polari lineup, or their photoshoot for the hottest album drop of the year.
When Polari reach maturity they are tasked with a Horn Breaker quest. The details remain shrouded in mystery, but young Polari are sent to the edge of the Tundra ice flows and come back with their own horn in hand, to be used as their weapon for the remainder of their lives. Polari horns continue to grow after the original Horn Breaker quest, requiring the ritual to be completed numerous times in life. These excess horns are used for the construction of small carry items, such as lamps, knives, and decorative wear. Occasionally, a Polari is born with a unique horn, either in color or shape. These Polari are honored above all as great benefits to the Pod Good and often have their Horn Breaker quest delayed such that their primary weapon can be of epic benefit to the Pod.
A Megalari horn, which stands taller than an individual Polari. 
Polari don’t worship any gods, but do place huge value in the creatures of the sea. Their evolutionary ancestor, the Megalari, still roams the frigid waterways and occasionally leaves horns rammed through the ice. These are viewed as sacred sites.

The Polari lack metaphorical speech and are therefore quite difficult to manipulate, since they take everything literally. This has caused them to severely dislike the Brubus, whose interactions with them have often been tragically short. The Polari view the Brubus as the opposite of themselves, since they’re constantly focused on their own rank within a social order, rather than the health of the social order itself.

The Polari believe that the wealthiest among them are those who have nothing, having given it all away to the Pod Good. As a result, most Polari are only ever seen wearing their horn as a weapon, if even that.
A Beatdrum, Clamphitheatre, and Horn Sharpener.
Since the Polari can communicate over vast distances, their world is effectively much smaller, and their tribes much more cohesive. They are often found congregating around sound-enhancing devices, like the Clamphitheatre.

When Q arrived in the Tundra he destroyed a pod of Polari. Word of his brutal behavior spread quickly through the various Pods of Polari, and brought a meeting of the Great Pod, all the leaders of the scattered Polari tribes. The Polari find Q to be an extremely dangerous threat and have tamped down their usual xenophobia against the Brubus and Tendraam in an effort to push Q off planet, or kill him.

Meet the Races #2 Brubus

May 22, 2015

No massive adventure game is complete without some colorful characters to harass along the way. In Crashlands, we wanted to take the opportunity of an open game world to add to the Butterscotch universe and expand our cast of races. Meet the Races is a 3 part series exploring the major species you'll come into contact with - and help - throughout your Crashlands journey. If you missed part 1, the Tendraam, check it out here.

Brubus
POLITICAL - CONNIVING - SKITTISH

The Brubus are a gelatinous, bird-like race that spends an immense amount of time on social preening and the establishment of a proper Pecking Order. They speak almost purely in the passive voice and avoid saying anything that could count as a commitment to another, so as to avoid favor repayment.

The Brubus are exceptionally politically minded. Their insight into the behavior and desires of other creatures has earned them status as Farseers by the Tendraam, when in reality they only see into others as a way to move themselves up an ever revolving and complicated social hierarchy, referred to as the Pecking Order. The Brubus actually invented the concept of Marlaa when they realized that the Tendraam had a natural reverence for “plants”, which the Brubus, being groundbound, counted as. The Brubus use and abuse the Tendraam frequently, though the Tendraam are completely unaware by virtue of their faith, and are always happy to help, because Maarla.


Lacking in any real warrior tendencies or proper means to defend themselves, the Brubus rely on the manipulation of other Brubus and the Tendraam to survive. They seem to be aware of their own lack of survivability, having even taken a twisted logic to it - that their inability to survive on their own gives them rightful place over other creatures.

Brubus are not impressed by feats of raw strength, but rather by the moving of minds. Like Roman politicians, Brubus puff themselves up and talk for hours on end in the hopes of winning friends and allies. While not talking, they’re arranging for unfortunate events and rumor circulation to bring down those outside their small, inner circles. They are frequently found gathered around pontification stones and statues to the Highest Pecker, whomever is the current 1st rank in the Pecking Order.
While Q’s feats of intellectual power were initially impressive to the Brubus, his blatant wheeling-and-dealing has brought scorn on him by most all Brubus, who see him as a grave threat to each of their places in the great Pecking Order. But some among them are trying to court this all-powerful being to rise up the ranks, to what can only be disasterous effect...

What do you think of the Brubus? Head into the forums to discuss before the revealing of the 3rd race that claims the Tundra as its home!

Send Sam your vibes!

May 20, 2015

Sam's been battling cancer for a year and a half now. He just had a stem cell transplant after a viscous round of chemo. Now he needs a Vibes transplant. Got hit up the Vibe Wall and make your love for Sam known!